The Green Lady is said to emerge in a green haze, smile, and disappear. Haunted Places connects her with Elisabeth Palmiter, who in local legend drowned while searching for her husband during bad weather. A wandering light is sometimes interpreted as his lantern, continuing the search after her death.
Death circumstances and ghost identification are legend.
A lantern-carrying man leading a horse is one of Gunntown’s best-known reported apparitions. Haunted Places also describes a boy playing beside the rear wall and a phantom black dog. Visitors’ accounts add unexplained music, laughter, mist and sudden cold, making this small burial ground a gathering place for several distinct strands of local lore.
Haunted Places describes parlor shades rising without assistance, footsteps elsewhere in the house, and flashes in upstairs rooms. An apparition has also been reported in the visitor center. These small household disturbances, rather than a clearly identified ghost, form the haunted reputation of the author’s former Hartford home.
A woman in Victorian dress reportedly appears at the former conservatory building. Haunted Places pairs her with classical piano music, a slamming door and a light that repeatedly turns back on. The musical disturbances fit the building’s educational association, while its stories also drew a Ghost Hunters investigation.
Historic campus identity retained; current ownership and visitor access unverified.
Old Man Simon is described as a watchful, friendly presence around the garden and orchards. Haunted Places identifies him with former owner Simon Brewster, while another presence inside is associated with his wife. The farm’s indoor stories include footsteps ascending the stairs at night, long after visible household activity has stopped.
Local lore describes a fatal argument between soldiers at the former tavern and a stain that would not disappear from its floor. Haunted Places links the story with a shadowy figure, footsteps, moving objects and doors opening unaided. Later residents reportedly attempted séances, after which they considered the activity more disruptive.
Later inn operation reported closed; exact residence address withheld. Violent backstory is legend.
A tall, thin older man is said to appear in the former home of Captain Jonathan Pasco, and local accounts identify him with the captain. Haunted Places also records cold patches, doors moving without a visible person, and an unruly restroom dispenser that unexpectedly releases paper towels. Staff describe an uneasy sense of company.
Historical restaurant name; current business and hours unverified.
The Starlight Ballroom is the focus of Lake Compounce’s ghost lore. Haunted Places describes shadow figures in and around it, music and party sounds without a visible gathering, and objects shifting unexpectedly. Lights reportedly operate on their own, as though the amusement park’s old entertainment spaces remain busy after the performers have left.
Two women in Victorian clothing are said to walk the inn’s corridors after dark. Haunted Places records their appearances alongside a broader reputation for haunted guest rooms, although it gives neither woman a reliable identity. Their nocturnal walks are the distinctive surviving story attached to the former Meadow Court property.
Haunted Places recounts shadow figures and unexplained recorded voices in the abandoned theater complex shared with the Poli Palace and Savoy Hotel. Some storytellers connect the presence with gangster Dutch Schultz and alleged hotel violence. The haunting follows the wider complex rather than one particular auditorium, so the theaters are treated together here.
After the house’s move and restoration, local stories describe two residents: Benny and the Blue Lady. Haunted Places attributes scratching, tapping and crashing noises to Benny, while the woman is reportedly seen through windows from outside. The lore places the beginning of their renewed activity around the building’s early-1970s preservation work.
Haunted Places records unexplained cigar odors, voices and knocking at the Clemens family home, along with figures and an unseen tug on visitors’ clothing. One tradition identifies a presence as George Griffin, the family’s butler. The house’s paranormal reputation has also been explored on Ghost Hunters, alongside its better-known literary history.
Haunted Places collects stories across the society’s three historic houses. At Eells-Stow House, a presence is associated with Stephen Stow; Bryan-Downs House has reported unseen speakers and touches; Clark-Stockade House adds the cries of an invisible baby. These neighboring museum buildings are counted as one campus rather than three separate entries.
Historical medical title in source not repeated.
Ella Quinlan O’Neill is the figure associated with this house in Haunted Places’ account. Her ghost is said to pace an upstairs bedroom. The cottage was a summer home of playwright Eugene O’Neill, and the story ties the repeated footsteps of his mother to the domestic setting remembered in his work.
The Hale family ghosts described by Haunted Places include Nathan’s father in colonial dress and his brother Joseph, blamed for chains heard belowstairs. A woman in white reportedly continues sweeping and cleaning. The stories belong to other members of the household, rather than a claim that Nathan himself returns to the rooms.
Ernie, the lighthouse’s legendary keeper, is blamed for knocking, repeatedly moving doors, stripping bedclothes and operating televisions. Haunted Places also recounts a reporter hearing persistent whispers during an overnight stay. The story imagines a keeper unwilling to leave his station, with everyday domestic disturbances replacing the lighthouse’s former working routine.
Paranormal accounts collected by Haunted Places describe figures, patches of mist and anomalous lights around the former hospital. Investigators also claim unexplained voices on recordings and a powerful feeling of being watched. The vast institutional site became a television investigation location, adding modern ghost-hunting stories to its older reputation.
The old copper-mine tunnels became a prison, and Haunted Places reports apparitions lingering in the former confinement spaces. One particularly curious account describes a ghostly guide, as though tours continue beyond the visible staff. Other visitors have reported cries and the sensation of being touched when nobody was beside them.
Ghost Hunters investigators at the Old State House reported the sound of a doorknob turning in an empty Senate Room, according to Haunted Places. Another account describes a woman’s sigh in the Steward Museum upstairs. The haunting is chiefly auditory, attached to rooms now used to interpret Connecticut’s political and collecting history.
Haunted Places associates the former inn with Elizabeth, or Betsy, Shaw, whose ghost is said to walk the nearby road and the inn site. The tradition links her restless presence to a trial and execution after her baby’s death. The haunting survives as a story of a condemned woman returning to the neighborhood.
Source historical narrative is uncorroborated; later apartment use reported. Exact residential address withheld.
Keeper Fred Jordan is said to have returned after drowning on a journey ashore. Haunted Places recounts his figure appearing near his former room, accompanied by footsteps and a voice. Other versions cast him as a rescuer: a mysterious man guides boats away from danger or helps capsized canoeists before disappearing.
Three dark figures are said to stand guard at Pine Grove’s entrance. Haunted Places adds voices of children playing, rattling metal, an unexpected rose scent and patches of warmth. Some visitors report hearing their own names whispered close by, giving the cemetery’s stories a personal element beyond the watching gate figures.
A shawled, gray-haired woman is said to appear in the upstairs North Room and, in one tale, wake guests during a fire. Haunted Places also recounts a vengeful presence whose foul odor disrupted a later owner’s celebration. Unexplained voices and cold areas accompany these contrasting protective and hostile stories.
Factory work supposedly continues after the workers have gone. Haunted Places reports machinery-like sounds, conversation and shouting in the former weapons plant, together with shadow figures. Ghost Adventures featured the location, but its most distinctive lore is the impression of an industrial shift still operating inside the abandoned complex.